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Semantic Properties

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The below is a list of semantic properties within the Mythweavers wiki. Each property should have the Property Template applied.

 Summary of the propertyCategories that use the property
Adventuring group isThe name of the adventuring group that the character is in. One permitted.Supporting Cast
Player Characters
Allies areThe names of non-player character allies.Supporting Cast
Antagonists areThe names of antagonists (other player characters) of the character.Player Characters
Attention to detail isFive point scale indicating attention to detail, from 1 (bad) to 5 (excellent).Module Reviews
Campaign author isIndicates the creator of a campaign.Campaigns
Canonical Location isIndicates that an event occurred at a place.Events
Locations
Canonical Locations in module areIndicates the locations used in the module.Modules
Character ofUser name of the player that the character belongs to.Supporting Cast
Player Characters
Characterisation isFive point scale indicating how well characterised the non-player characters in the module are, from 1 (bad) to 5 (excellent).Module Reviews
Created byThe creator of an item of media. Used to indicate authorship and ownership.Media
End date isThis property indicates an end date.Events
Stories
Enemies areThe names of non-player character allies.Supporting Cast
Following module areas areIndicates the module areas that come after (chronologically, or are opened up by) this area.Modules
Module Areas
Found atIndicates the web URL where uploaded media was originally found. Part of attribution.Media
Friends areThe names of friends (other player characters) of the character.Player Characters
Game types areIndicates the style of game.Modules
Campaigns
Guild Event colour isSpecifies the colour of a guild event.Guild Events
Guild Event end date isGives the end date and time of a guild event, in Universal Standard Time.Guild Events
Guild Event location isGives the location of a Guild Event. This may or may not be a canonical location.Guild Events
Guild Event start date isGives the start date and time of a guild event, in Universal Standard time.Guild Events
Guild Event type isGives the type of guild event.Guild Events
Home isThe place the character or group calls home.Player Characters
Supporting Cast
Adventuring Groups
Humour isFive point scale indicating how humorous the module is, from 1 (bad) to 5 (excellent).Module Reviews
Image isThe image associated with a page.Players
Modules
Campaigns
Supporting Cast
Adventuring Groups
Organisations
Events
Stories
Player Characters
Included modules areThis indicates the modules that make up the campaign.Modules
Campaigns
Map isThe map outline used for the area. This could be named or a randomly generated area.Module Areas
Module area ofIndicates the module that this is an area of.Modules
Module Areas
Module author isThis indicates the author of a module.Modules
NS MAIN Page TitleThis property is used by the Semantic Title extension to render a more readable title for a page in the NS_MAIN namespace.
NS POWER Page TitleThis property is used by the Semantic Title extension to render a more readable title for a page in the NS_POWER namespace.
NS TALK Page TitleThis property is used by the Semantic Title extension to render a more readable title for a page in the NS_TALK namespace.
NS USER Page TitleThis property is used by the Semantic Title extension to render a more readable title for a page in the NS_USER namespace.Player Characters
Organisational affiliations areIndicates a link to an organisation. That could be membership or an alliance.Adventuring Groups
Organisations
Organisational alliances areGives the names of multiple organisations that this organisation has an alliance with.Player Characters
Supporting Cast
Locations
Adventuring Groups
Organisational links areIndicates a link to an organisation. That could be membership or an alliance.Player Characters
Supporting Cast
Organisations in module areShows the organisations that are involved in a module.Modules
Part of storyThis indicates that the event is part of a larger story.Events
Stories
Participants areThis property indicates the characters, adventuring groups and organisations participating in an event or story.Events
Stories
Participating adventuring groups areIndicates the adventuring groups involved in an event or story.Adventuring Groups
Events
Stories
Participating organisations areIndicates the organisations involved in an event or story.Organisations
Events
Stories
Participating player characters areIndicates the characters involved in an event or story.Player Characters
Events
Stories
Participating supporting cast areIndicates the supporting cast involved in an event or story.Supporting Cast
Events
Stories
Pattern of life plausibility isFive point scale indicating how plausible and immersive the module is, with a pattern of life of incidental characters doing their own thing, from 1 (bad) to 5 (excellent).Module Reviews
Power Ability Change Amount isIndicates the amount of change to ability scores granted by a power.Sword Coast Powers
Power Ability Change isIndicates the ability that a power grants a bonus or penalty towards.Sword Coast Powers
Power Action Speed Change isIndicates the Action Speed change granted by a power.Sword Coast Powers
Power Area of Effect Size isIndicates the size of the area of effect footprint of a power.Sword Coast Powers
Power Area of Effect Template isIndicates the area of effect shape of a power.Sword Coast Powers
Power Armour Class Change isIndicates the bonus or penalty to Armour Class that a power grants.Sword Coast Powers
Power Attack Change Granted isIndicates a power gives a bonus or penalty to attack rolls.Sword Coast Powers
Power Changes Cooldown Flat Amount isIndicates the change in cooldown durations given by a power as a flat amount. This can be positive or negative.Sword Coast Powers
Power Changes Cooldown Percentage Amount isIndicates the change in cooldown durations given by a power as a percentage. This can be positive or negative.Sword Coast Powers
Power Classes areIndicates the NPC classes in Sword Coast Legends that can use a power.Sword Coast Powers
Power Combat AdvantageIndicates that the target of a power grants Combat Advantage.Sword Coast Powers
Power Cooldown isIndicates the cooldown of a power.Sword Coast Powers
Power Critical Range Granted isIndicates the amount that a power increases the critical range of the character.Sword Coast Powers
Power Damage Bonus Type isIndicates the type of the bonus damage that a power grants.Sword Coast Powers
Power Damage Change Maximum isIndicates the increase or decrease in maximum attack damage that a power grants.Sword Coast Powers
Power Damage Change Minimum isIndicates the minimum increase or decrease in attack damage that a power grants.Sword Coast Powers
Power Damage Resistance Change Flat Amount isIndicates the amount of change of damage resistance inflicted by a power as a flat amount - this can be positive or negative.Sword Coast Powers
Power Damage Resistance Change Percentage Amount isIndicates the amount of change of damage resistance inflicted by a power as a percentage - this can be positive or negative.Sword Coast Powers
Power Damage Resistance Change isIndicates the type of damage that a power changes the target's resistance to.Sword Coast Powers
Power Duration isIndicates the duration of a power.Sword Coast Powers
Power Equipment Requirements areIndicates the items that need to be equipped in order to use a power.Sword Coast Powers
Power Evasion Status isIndicates that a power gives the Evasion ability.Sword Coast Powers
Power Heal Duration isIndicates the number of time units that a power heals for.Sword Coast Powers
Power Heal Hitpoints Maximum Amount isIndicates the maximum amount of hitpoints that a power heals.Sword Coast Powers
Power Heal Hitpoints Minimum Amount isIndicates the minimum amount of hitpoints that a power heals.Sword Coast Powers
Power Healing Given Change Amount isIndicates the bonus to healing given out by the target of this power.Sword Coast Powers
Power Healing Received Change Amount isIndicates the increased amount of healing received by the target of a power.Sword Coast Powers
Power Incoming Projectile Block isIndicates that a power blocks incoming projectile attacks.Sword Coast Powers
Power Initial Damage Type isIndicates the damage type of the initial part of a power.Sword Coast Powers
Power Initial Damage is Halved on MissIndicates that the target of a power takes half damage even if the attack misses.Sword Coast Powers
Power Initial Damage is Save for HalfIndicates that the target of a power takes half damage on a successful save.Sword Coast Powers
Power Initial High Damage isIndicates the maximum damage dealt by the initial part of a power.Sword Coast Powers
Power Initial Low Damage isIndicates the minimum damage dealt by the initial portion of a power.Sword Coast Powers
Power Initial Number of Hits isIndicates the number of times the initial portion of a power hits the target.Sword Coast Powers
Power Initial Save Difficulty isIndicates the difficulty of the save against the initial part of a power.Sword Coast Powers
Power Initial Save Type isIndicates the type of save made against the initial part of a power.Sword Coast Powers
Power Initial Status Effect Chance isIndicates the percentage chance of the status effect of the initial part of a power being inflicted.Sword Coast Powers
Power Initial Status Effects areIndicates the status effects inflicted by the initial part of a power.Sword Coast Powers
Power Invisibility Status isIndicates that a power grants Invisibility.Sword Coast Powers
Power Level Requirement isIndicates the level requirement of a power in Sword Coast Legends.Sword Coast Powers
Power Level isIndicates the level of a power in Sword Coast Legends - 0 for creatures and monsters, and from 1 to 4 for player characters.Sword Coast Powers
Power Maximum Targets areIndicates the maximum number of targets that a power will affect.Sword Coast Powers
Power Movement Speed Flat Amount Change isIndicates the movement speed granted by a power as a flat amount.Sword Coast Powers
Power Movement Speed Percentage Change isIndicates the movement speed granted by a power as a percentage.Sword Coast Powers
Power Name isGives the name of a power.Sword Coast Powers
Power Number of Extra Attacks Granted isIndicates the number of extra attacks granted by a power.Sword Coast Powers
Power Ongoing Damage Type isIndicates the damage type of the ongoing portion of a power.Sword Coast Powers
Power Ongoing Damage is Save for HalfIndicates that the target takes half damage on a successful save against the ongoing portion of a power.Sword Coast Powers
Power Ongoing High Damage isIndicates the maximum damage that the ongoing portion of a power deals.Sword Coast Powers
Power Ongoing Low Damage isIndicates the lower range of damage for the ongoing part of a power.Sword Coast Powers
Power Ongoing Save Difficulty isIndicates the difficulty of the save against the ongoing portion of a power.Sword Coast Powers
Power Ongoing Save Type isIndicates the type of save against the ongoing part of a power.Sword Coast Powers
Power Ongoing Status Effect Chance isIndicates the percentage chance of inflicting the status effect of the ongoing portion of a power.Sword Coast Powers
Power Ongoing Status Effects areIndicates the status effects caused by the ongoing part of a power.Sword Coast Powers
Power Parry Chance Amount isIndicates the percentage chance of parrying an attack that a power gives.Sword Coast Powers
Power Permanency isIndicates that a power can be always in effect.Sword Coast Powers
Power Points Cost isIndicates the points cost of a power for Player Characters.Sword Coast Powers
Power Prevents Stealth and Invisibility Status isIndicates that the target of a power cannot Stealth or go Invisible.Sword Coast Powers
Power Range isIndicates the range or distance of a power.Sword Coast Powers
Power Removes Ongoing Effect Amount isIndicates a power removes one or all ongoing effects.Sword Coast Powers
Power Requires Attack Roll isIndicates that the power requires an attack roll to hit.Sword Coast Powers
Power Retaliatory Aura Maximum Amount isIndicates the maximum amount of damage done by the retaliatory aura granted by a power.Sword Coast Powers
Power Retaliatory Aura Minimum Amount isIndicates the minimum amount of damage done by the retaliatory aura granted by a power.Sword Coast Powers
Power Retaliatory Aura Type isIndicates the damage type done by the retaliatory aura part of a power.Sword Coast Powers
Power Save Ability Change isIndicates the ability that the power increases or reduces the saves of.Sword Coast Powers
Power Save Change isIndicates the bonus or penalty to saves that a power grants.Sword Coast Powers
Power Secondary Damage Type isIndicates the damage type of the secondary part of a power.Sword Coast Powers
Power Secondary Damage is Halved on MissIndicates that the target of the secondary portion of a power takes half damage even if the attack misses.Sword Coast Powers
Power Secondary Damage is Save for HalfIndicates that the target of the secondary portion of a power takes half damage on a successful save.Sword Coast Powers
Power Secondary High Damage isIndicates the maximum damage dealt by the secondary part of a power.Sword Coast Powers
Power Secondary Low Damage isIndicates the minimum damage dealt by the secondary portion of a power.Sword Coast Powers
Power Secondary Number of Hits isIndicates the number of times the secondary portion of a power hits the target.Sword Coast Powers
Power Secondary Save Difficulty isIndicates the difficulty of the save against the secondary part of a power.Sword Coast Powers
Power Secondary Save Type isIndicates the type of save made against the secondary part of a power.Sword Coast Powers
Power Secondary Status Effect Chance isIndicates the percentage chance of the status effect of the secondary part of a power being inflicted.Sword Coast Powers
Power Secondary Status Effects areIndicates the status effects inflicted by the secondary part of a power.Sword Coast Powers
Power Stealth Change Amount isIndicates a power gives a bonus or penalty to Stealth checks.Sword Coast Powers
Power Summon Duration isIndicates the duration of the summon portion of a power.Sword Coast Powers
Power Summon Type isIndicates the type of entity summoned by a power.Sword Coast Powers
Power Temporary Hitpoints Boost Duration isIndicates the amount of time a power boosts temporary hit points for.Sword Coast Powers
Power Temporary Hitpoints Boost isIndicates the amount of temporary hitpoints that a power gives.Sword Coast Powers
Power Trees areIndicates a power tree that a power is part of. This applies to characters in Sword Coast Legends.Sword Coast Powers
Power Vulnerability Type isIndicates the damage type that the target becomes vulnerable to.Sword Coast Powers
Power is Based on Weapon RangeIndicates the range or distance of a power is based on the weapon being used.Sword Coast Powers
Power is Friendly or HostileIndicates that the spell is friendly (or a buff), or hostile (a debuff or damage power).Sword Coast Powers
Power is Target Self onlyIndicates a power targets the user only.Sword Coast Powers
Preferred game style isIndicates the player's preferred style of game.Players
Preferred role isIndicates the preferred role of the player.Players
Related stories areShows Stories related to the module or campaign.Modules
Campaigns
Reviewed module isGives the name the module a review applies to.Module Reviews
Reviewer isGives the name the user who reviewed a module.Module Reviews
Sound richness isFive point scale indicating how good the sound in the module is, from 1 (bad) to 5 (excellent).Module Reviews
Species isIndicates the species of the character. If the character is not one of the legitimate player races in 5E core rules (or assorted additional rules), you may select Unique Snowflake.Player Characters
Supporting Cast
Start date isThis property indicates a start date.Events
Stories
Stories involved inIndicates the events that the character or group participated in.Player Characters
Supporting Cast
Adventuring Groups
Organisations
Story coherency isFive point scale indicating how coherent the story is (lacking in plot holes and so on), from 1 (bad) to 5 (excellent).Module Reviews
Story interest isFive point scale indicating how interesting the story is, from 1 (bad) to 5 (excellent).Module Reviews
Story pacing isFive point scale indicating how well-paced the story is, from 1 (bad) to 5 (excellent).Module Reviews
Summary isThis property is used to provide a brief summary of the subject of a page.Properties
Wiki
Supporting cast in module areShows the Supporting Cast that are involved in a module.Modules
Tension level isIndicates the tension level, from 1 (least tension) to 5 (most tension).Module Areas
Time zone isUsed to show the player's timezone.Players
Title IconUsed by the Title Icon extension to add an icon to a page or template.Properties
Wiki
Unique ID isGives the unique, searchable ID number for a module (e.g. a Foundry code in Neverwinter).Modules
Used forIndicates the categories that make use of this property.Properties
Visual sumptuousness isFive point scale indicating how visually appealing and innovative the module is, from 1 (bad) to 5 (excellent).Module Reviews